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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/RingHandler.cs
+ init
Diffstat (limited to 'GameCode/RingHandler.cs')
-rw-r--r--GameCode/RingHandler.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/GameCode/RingHandler.cs b/GameCode/RingHandler.cs
new file mode 100644
index 0000000..10ac321
--- /dev/null
+++ b/GameCode/RingHandler.cs
@@ -0,0 +1,52 @@
+using UnityEngine;
+
+public class RingHandler : MonoBehaviour
+{
+ public float timeBeforeRing = 30f;
+
+ public static RingHandler instance;
+
+ private CodeAnimation code;
+
+ private float counter;
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ private void Start()
+ {
+ code = GetComponent<CodeAnimation>();
+ }
+
+ private void Update()
+ {
+ if (GameManager.instance.isPlaying)
+ {
+ if (code.currentState != 0 && counter > timeBeforeRing && !code.isPlaying)
+ {
+ code.PlayIn();
+ }
+ counter += TimeHandler.deltaTime;
+ }
+ else
+ {
+ if (code.currentState != CodeAnimationInstance.AnimationUse.Out && !code.isPlaying)
+ {
+ code.PlayOut();
+ }
+ counter = 0f;
+ }
+ }
+
+ public Vector2 ClosestPoint(Vector2 pos)
+ {
+ return pos.normalized * Radius();
+ }
+
+ public float Radius()
+ {
+ return base.transform.localScale.x * 95f;
+ }
+}