diff options
Diffstat (limited to 'GameCode/RingHandler.cs')
-rw-r--r-- | GameCode/RingHandler.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/GameCode/RingHandler.cs b/GameCode/RingHandler.cs new file mode 100644 index 0000000..10ac321 --- /dev/null +++ b/GameCode/RingHandler.cs @@ -0,0 +1,52 @@ +using UnityEngine; + +public class RingHandler : MonoBehaviour +{ + public float timeBeforeRing = 30f; + + public static RingHandler instance; + + private CodeAnimation code; + + private float counter; + + private void Awake() + { + instance = this; + } + + private void Start() + { + code = GetComponent<CodeAnimation>(); + } + + private void Update() + { + if (GameManager.instance.isPlaying) + { + if (code.currentState != 0 && counter > timeBeforeRing && !code.isPlaying) + { + code.PlayIn(); + } + counter += TimeHandler.deltaTime; + } + else + { + if (code.currentState != CodeAnimationInstance.AnimationUse.Out && !code.isPlaying) + { + code.PlayOut(); + } + counter = 0f; + } + } + + public Vector2 ClosestPoint(Vector2 pos) + { + return pos.normalized * Radius(); + } + + public float Radius() + { + return base.transform.localScale.x * 95f; + } +} |