diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/SetTeamColorSpecific.cs |
+ init
Diffstat (limited to 'GameCode/SetTeamColorSpecific.cs')
-rw-r--r-- | GameCode/SetTeamColorSpecific.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/GameCode/SetTeamColorSpecific.cs b/GameCode/SetTeamColorSpecific.cs new file mode 100644 index 0000000..d5e9fe8 --- /dev/null +++ b/GameCode/SetTeamColorSpecific.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +public class SetTeamColorSpecific : MonoBehaviour +{ + public Color[] colors; + + private void Start() + { + Player player = GetComponentInParent<Player>(); + if (!player) + { + player = GetComponentInParent<SpawnedAttack>().spawner; + } + ParticleSystem component = GetComponent<ParticleSystem>(); + if ((bool)component) + { + _ = component.main; + component.startColor = colors[player.playerID]; + } + LineRenderer component2 = GetComponent<LineRenderer>(); + if ((bool)component2) + { + component2.startColor = colors[player.playerID]; + component2.endColor = colors[player.playerID]; + } + } +} |