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-rw-r--r--GameCode/SetTeamColorSpecific.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/GameCode/SetTeamColorSpecific.cs b/GameCode/SetTeamColorSpecific.cs
new file mode 100644
index 0000000..d5e9fe8
--- /dev/null
+++ b/GameCode/SetTeamColorSpecific.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+public class SetTeamColorSpecific : MonoBehaviour
+{
+ public Color[] colors;
+
+ private void Start()
+ {
+ Player player = GetComponentInParent<Player>();
+ if (!player)
+ {
+ player = GetComponentInParent<SpawnedAttack>().spawner;
+ }
+ ParticleSystem component = GetComponent<ParticleSystem>();
+ if ((bool)component)
+ {
+ _ = component.main;
+ component.startColor = colors[player.playerID];
+ }
+ LineRenderer component2 = GetComponent<LineRenderer>();
+ if ((bool)component2)
+ {
+ component2.startColor = colors[player.playerID];
+ component2.endColor = colors[player.playerID];
+ }
+ }
+}