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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/UniformModifier.cs
+ init
Diffstat (limited to 'GameCode/UniformModifier.cs')
-rw-r--r--GameCode/UniformModifier.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/GameCode/UniformModifier.cs b/GameCode/UniformModifier.cs
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--- /dev/null
+++ b/GameCode/UniformModifier.cs
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+using UnityEngine;
+using UnityEngine.UI.ProceduralImage;
+
+[ModifierID("Uniform")]
+public class UniformModifier : ProceduralImageModifier
+{
+ [SerializeField]
+ private float radius;
+
+ public float Radius
+ {
+ get
+ {
+ return radius;
+ }
+ set
+ {
+ radius = value;
+ base._Graphic.SetVerticesDirty();
+ }
+ }
+
+ public override Vector4 CalculateRadius(Rect imageRect)
+ {
+ float num = radius;
+ return new Vector4(num, num, num, num);
+ }
+}