diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Weapon.cs |
+ init
Diffstat (limited to 'GameCode/Weapon.cs')
-rw-r--r-- | GameCode/Weapon.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/Weapon.cs b/GameCode/Weapon.cs new file mode 100644 index 0000000..d7b81f2 --- /dev/null +++ b/GameCode/Weapon.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +public abstract class Weapon : MonoBehaviour +{ + public Holdable holdable; + + [HideInInspector] + public float sinceAttack = 10f; + + private void Start() + { + holdable = GetComponent<Holdable>(); + } + + private void Update() + { + } + + public abstract bool Attack(float charge, bool forceAttack = false, float damageM = 1f, float recoilMultiplier = 1f, bool useAmmo = true); +} |