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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Weapon.cs
+ init
Diffstat (limited to 'GameCode/Weapon.cs')
-rw-r--r--GameCode/Weapon.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/Weapon.cs b/GameCode/Weapon.cs
new file mode 100644
index 0000000..d7b81f2
--- /dev/null
+++ b/GameCode/Weapon.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+
+public abstract class Weapon : MonoBehaviour
+{
+ public Holdable holdable;
+
+ [HideInInspector]
+ public float sinceAttack = 10f;
+
+ private void Start()
+ {
+ holdable = GetComponent<Holdable>();
+ }
+
+ private void Update()
+ {
+ }
+
+ public abstract bool Attack(float charge, bool forceAttack = false, float damageM = 1f, float recoilMultiplier = 1f, bool useAmmo = true);
+}