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Diffstat (limited to 'GameCode/Weapon.cs')
-rw-r--r-- | GameCode/Weapon.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/Weapon.cs b/GameCode/Weapon.cs new file mode 100644 index 0000000..d7b81f2 --- /dev/null +++ b/GameCode/Weapon.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +public abstract class Weapon : MonoBehaviour +{ + public Holdable holdable; + + [HideInInspector] + public float sinceAttack = 10f; + + private void Start() + { + holdable = GetComponent<Holdable>(); + } + + private void Update() + { + } + + public abstract bool Attack(float charge, bool forceAttack = false, float damageM = 1f, float recoilMultiplier = 1f, bool useAmmo = true); +} |