diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ZapEffect.cs |
+ init
Diffstat (limited to 'GameCode/ZapEffect.cs')
-rw-r--r-- | GameCode/ZapEffect.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/ZapEffect.cs b/GameCode/ZapEffect.cs new file mode 100644 index 0000000..9215e60 --- /dev/null +++ b/GameCode/ZapEffect.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +public class ZapEffect : MonoBehaviour +{ + public float damage; + + public float range = 1f; + + private void Start() + { + damage *= base.transform.localScale.x; + range *= (1f + base.transform.localScale.x) * 0.5f; + Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true); + if ((bool)closestPlayer && Vector3.Distance(base.transform.position, closestPlayer.transform.position) < range) + { + closestPlayer.data.healthHandler.TakeDamage(damage * (closestPlayer.transform.position - base.transform.position).normalized, base.transform.position, null, PlayerManager.instance.GetOtherPlayer(closestPlayer)); + GetComponentInChildren<LineEffect>(includeInactive: true).Play(base.transform, closestPlayer.transform, 2f); + } + } +} |