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-rw-r--r--GameCode/ZapEffect.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/ZapEffect.cs b/GameCode/ZapEffect.cs
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+++ b/GameCode/ZapEffect.cs
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+using UnityEngine;
+
+public class ZapEffect : MonoBehaviour
+{
+ public float damage;
+
+ public float range = 1f;
+
+ private void Start()
+ {
+ damage *= base.transform.localScale.x;
+ range *= (1f + base.transform.localScale.x) * 0.5f;
+ Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true);
+ if ((bool)closestPlayer && Vector3.Distance(base.transform.position, closestPlayer.transform.position) < range)
+ {
+ closestPlayer.data.healthHandler.TakeDamage(damage * (closestPlayer.transform.position - base.transform.position).normalized, base.transform.position, null, PlayerManager.instance.GetOtherPlayer(closestPlayer));
+ GetComponentInChildren<LineEffect>(includeInactive: true).Play(base.transform, closestPlayer.transform, 2f);
+ }
+ }
+}