diff options
Diffstat (limited to 'GameCode/BulletDamageEvents.cs')
-rw-r--r-- | GameCode/BulletDamageEvents.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/GameCode/BulletDamageEvents.cs b/GameCode/BulletDamageEvents.cs new file mode 100644 index 0000000..09dae56 --- /dev/null +++ b/GameCode/BulletDamageEvents.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class BulletDamageEvents : MonoBehaviour +{ + public DmgEvent[] damageEvents; + + public void Start() + { + ProjectileHit componentInParent = GetComponentInParent<ProjectileHit>(); + for (int i = 0; i < damageEvents.Length; i++) + { + if (componentInParent.damage > damageEvents[i].dmg) + { + damageEvents[i].eventToCall.Invoke(); + } + } + } +} |