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using UnityEngine;
public class BulletDamageEvents : MonoBehaviour
{
public DmgEvent[] damageEvents;
public void Start()
{
ProjectileHit componentInParent = GetComponentInParent<ProjectileHit>();
for (int i = 0; i < damageEvents.Length; i++)
{
if (componentInParent.damage > damageEvents[i].dmg)
{
damageEvents[i].eventToCall.Invoke();
}
}
}
}
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