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-rw-r--r--GameCode/DuringReloadTrigger.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/DuringReloadTrigger.cs b/GameCode/DuringReloadTrigger.cs
new file mode 100644
index 0000000..6f3609f
--- /dev/null
+++ b/GameCode/DuringReloadTrigger.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+public class DuringReloadTrigger : MonoBehaviour
+{
+ public UnityEvent triggerEvent;
+
+ public UnityEvent triggerStartEvent;
+
+ public UnityEvent triggerEndEvent;
+
+ private Gun gunAmmo;
+
+ private bool triggering;
+
+ private void Start()
+ {
+ gunAmmo = GetComponentInParent<WeaponHandler>().gun;
+ }
+
+ private void Update()
+ {
+ if (gunAmmo.isReloading)
+ {
+ if (!triggering)
+ {
+ triggerStartEvent.Invoke();
+ triggering = true;
+ }
+ triggerEvent.Invoke();
+ }
+ else if (triggering)
+ {
+ triggerEndEvent.Invoke();
+ triggering = false;
+ }
+ }
+}