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-rw-r--r--GameCode/ErrorHandler.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/GameCode/ErrorHandler.cs b/GameCode/ErrorHandler.cs
new file mode 100644
index 0000000..e9ffc17
--- /dev/null
+++ b/GameCode/ErrorHandler.cs
@@ -0,0 +1,30 @@
+using TMPro;
+using UnityEngine;
+
+public class ErrorHandler : MonoBehaviour
+{
+ public static ErrorHandler instance;
+
+ public TextMeshProUGUI contextText;
+
+ public TextMeshProUGUI reasonText;
+
+ public GameObject UI;
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public void ShowError(string context, string reason)
+ {
+ contextText.text = context;
+ reasonText.text = reason;
+ UI.SetActive(value: true);
+ }
+
+ public void HideError()
+ {
+ UI.SetActive(value: false);
+ }
+}