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using TMPro;
using UnityEngine;
public class ErrorHandler : MonoBehaviour
{
public static ErrorHandler instance;
public TextMeshProUGUI contextText;
public TextMeshProUGUI reasonText;
public GameObject UI;
private void Awake()
{
instance = this;
}
public void ShowError(string context, string reason)
{
contextText.text = context;
reasonText.text = reason;
UI.SetActive(value: true);
}
public void HideError()
{
UI.SetActive(value: false);
}
}
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