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-rw-r--r--GameCode/FollowInactiveHand.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/GameCode/FollowInactiveHand.cs b/GameCode/FollowInactiveHand.cs
new file mode 100644
index 0000000..a52b5e7
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+++ b/GameCode/FollowInactiveHand.cs
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+using UnityEngine;
+
+public class FollowInactiveHand : MonoBehaviour
+{
+ private CharacterData data;
+
+ public Vector3 offSet;
+
+ public GameObject leftHand;
+
+ public GameObject rightHand;
+
+ private void Start()
+ {
+ data = base.transform.root.GetComponent<CharacterData>();
+ }
+
+ private void Update()
+ {
+ if (data.aimDirection.x < 0f)
+ {
+ base.transform.position = rightHand.transform.TransformPoint(offSet);
+ }
+ else
+ {
+ base.transform.position = leftHand.transform.TransformPoint(offSet);
+ }
+ }
+}