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-rw-r--r--GameCode/GameManager.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/GameManager.cs b/GameCode/GameManager.cs
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+++ b/GameCode/GameManager.cs
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+using System;
+using UnityEngine;
+
+public class GameManager : MonoBehaviour
+{
+ [Header("Settings")]
+ public static bool lockInput;
+
+ public static GameManager instance;
+
+ public bool isPlaying;
+
+ public bool battleOngoing;
+
+ public Action<int, int> GameOverAction;
+
+ public void Awake()
+ {
+ instance = this;
+ }
+
+ private void Start()
+ {
+ lockInput = false;
+ }
+
+ private void Update()
+ {
+ }
+
+ public void GameOver(int winingTeamID, int killedTeamID)
+ {
+ if (GameOverAction != null)
+ {
+ GameOverAction(winingTeamID, killedTeamID);
+ }
+ }
+}