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 | using System;
using UnityEngine;
public class GameManager : MonoBehaviour
{
	[Header("Settings")]
	public static bool lockInput;
	public static GameManager instance;
	public bool isPlaying;
	public bool battleOngoing;
	public Action<int, int> GameOverAction;
	public void Awake()
	{
		instance = this;
	}
	private void Start()
	{
		lockInput = false;
	}
	private void Update()
	{
	}
	public void GameOver(int winingTeamID, int killedTeamID)
	{
		if (GameOverAction != null)
		{
			GameOverAction(winingTeamID, killedTeamID);
		}
	}
}
 |