diff options
Diffstat (limited to 'GameCode/ObjectScaleToBulletStats.cs')
-rw-r--r-- | GameCode/ObjectScaleToBulletStats.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/ObjectScaleToBulletStats.cs b/GameCode/ObjectScaleToBulletStats.cs new file mode 100644 index 0000000..da5e7d6 --- /dev/null +++ b/GameCode/ObjectScaleToBulletStats.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +public class ObjectScaleToBulletStats : MonoBehaviour +{ + public GameObject target; + + public float dmgAmount = 1f; + + public float speedAmount = 1f; + + private void Start() + { + ProjectileHit component = GetComponent<ProjectileHit>(); + MoveTransform component2 = GetComponent<MoveTransform>(); + if ((bool)component) + { + component.damage = Mathf.Lerp(component.damage, component.damage * target.transform.localScale.x, dmgAmount); + } + if ((bool)component2) + { + component2.localForce.z = Mathf.Lerp(component2.localForce.z, component2.localForce.z * target.transform.localScale.x, speedAmount); + } + } +} |