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-rw-r--r--GameCode/ObjectShake.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/GameCode/ObjectShake.cs b/GameCode/ObjectShake.cs
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+++ b/GameCode/ObjectShake.cs
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+using UnityEngine;
+
+public class ObjectShake : MonoBehaviour
+{
+ public float globalMultiplier = 1f;
+
+ public float interval = 0.1f;
+
+ public float movementMultiplier = 1f;
+
+ public float rotationMultiplier = 1f;
+
+ private float counter;
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ counter += TimeHandler.deltaTime;
+ if (counter > interval)
+ {
+ base.transform.localPosition = Random.insideUnitCircle * movementMultiplier * globalMultiplier * 0.1f;
+ base.transform.localEulerAngles = new Vector3(base.transform.localEulerAngles.x, base.transform.localEulerAngles.y, (float)Random.Range(-10, 10) * globalMultiplier * rotationMultiplier);
+ counter = 0f;
+ }
+ }
+}