diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ObjectShake.cs |
+ init
Diffstat (limited to 'GameCode/ObjectShake.cs')
-rw-r--r-- | GameCode/ObjectShake.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/GameCode/ObjectShake.cs b/GameCode/ObjectShake.cs new file mode 100644 index 0000000..f4e8059 --- /dev/null +++ b/GameCode/ObjectShake.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class ObjectShake : MonoBehaviour +{ + public float globalMultiplier = 1f; + + public float interval = 0.1f; + + public float movementMultiplier = 1f; + + public float rotationMultiplier = 1f; + + private float counter; + + private void Start() + { + } + + private void Update() + { + counter += TimeHandler.deltaTime; + if (counter > interval) + { + base.transform.localPosition = Random.insideUnitCircle * movementMultiplier * globalMultiplier * 0.1f; + base.transform.localEulerAngles = new Vector3(base.transform.localEulerAngles.x, base.transform.localEulerAngles.y, (float)Random.Range(-10, 10) * globalMultiplier * rotationMultiplier); + counter = 0f; + } + } +} |