diff options
Diffstat (limited to 'GameCode/PhysicsFunctions.cs')
-rw-r--r-- | GameCode/PhysicsFunctions.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/GameCode/PhysicsFunctions.cs b/GameCode/PhysicsFunctions.cs new file mode 100644 index 0000000..61cad4c --- /dev/null +++ b/GameCode/PhysicsFunctions.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class PhysicsFunctions : MonoBehaviour +{ + private static LayerMask mask = LayerMask.GetMask("Default", "IgnorePlayer", "IgnoreMap"); + + public static Vector2 ObstructionPoint(Vector2 from, Vector2 to) + { + RaycastHit2D raycastHit2D = Physics2D.Raycast(from, to - from, Vector2.Distance(from, to), mask); + if ((bool)raycastHit2D.transform) + { + return raycastHit2D.point; + } + return to; + } +} |