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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PhysicsFunctions.cs
+ init
Diffstat (limited to 'GameCode/PhysicsFunctions.cs')
-rw-r--r--GameCode/PhysicsFunctions.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/GameCode/PhysicsFunctions.cs b/GameCode/PhysicsFunctions.cs
new file mode 100644
index 0000000..61cad4c
--- /dev/null
+++ b/GameCode/PhysicsFunctions.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+public class PhysicsFunctions : MonoBehaviour
+{
+ private static LayerMask mask = LayerMask.GetMask("Default", "IgnorePlayer", "IgnoreMap");
+
+ public static Vector2 ObstructionPoint(Vector2 from, Vector2 to)
+ {
+ RaycastHit2D raycastHit2D = Physics2D.Raycast(from, to - from, Vector2.Distance(from, to), mask);
+ if ((bool)raycastHit2D.transform)
+ {
+ return raycastHit2D.point;
+ }
+ return to;
+ }
+}