diff options
Diffstat (limited to 'GameCode/PlayerAudioModifyers.cs')
-rw-r--r-- | GameCode/PlayerAudioModifyers.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/GameCode/PlayerAudioModifyers.cs b/GameCode/PlayerAudioModifyers.cs new file mode 100644 index 0000000..7f82b58 --- /dev/null +++ b/GameCode/PlayerAudioModifyers.cs @@ -0,0 +1,50 @@ +using System.Collections.Generic; +using UnityEngine; + +public class PlayerAudioModifyers : MonoBehaviour +{ + public List<AudioModifyer> modifyers = new List<AudioModifyer>(); + + public static List<CardAudioModifier> activeModifyer = new List<CardAudioModifier>(); + + public void AddToStack(CardAudioModifier mod) + { + int num = -1; + for (int i = 0; i < modifyers.Count; i++) + { + if (modifyers[i].modifier.stackName == mod.stackName) + { + num = i; + break; + } + } + if (num != -1) + { + modifyers[num].stacks++; + return; + } + AudioModifyer audioModifyer = new AudioModifyer(); + audioModifyer.modifier = new CardAudioModifier(); + audioModifyer.modifier.stackName = mod.stackName; + audioModifyer.modifier.stackType = mod.stackType; + audioModifyer.stacks = 1; + activeModifyer.Add(audioModifyer.modifier); + modifyers.Add(audioModifyer); + } + + public void SetStacks() + { + for (int i = 0; i < activeModifyer.Count; i++) + { + _ = activeModifyer[i].stackType; + _ = 1; + _ = activeModifyer[i].stackType; + } + for (int j = 0; j < modifyers.Count; j++) + { + _ = modifyers[j].modifier.stackType; + _ = 1; + _ = modifyers[j].modifier.stackType; + } + } +} |