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-rw-r--r--GameCode/SpawnObjectOnDealtDamage.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/SpawnObjectOnDealtDamage.cs b/GameCode/SpawnObjectOnDealtDamage.cs
new file mode 100644
index 0000000..0c4d8cf
--- /dev/null
+++ b/GameCode/SpawnObjectOnDealtDamage.cs
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+using UnityEngine;
+
+public class SpawnObjectOnDealtDamage : WasDealtDamageEffect
+{
+ public float damageNeeded = 25f;
+
+ public float cd = 0.2f;
+
+ public bool allowSelfDamage;
+
+ private float time;
+
+ private float damageDealt;
+
+ private SpawnObjectEffect spawn;
+
+ private void Start()
+ {
+ spawn = GetComponent<SpawnObjectEffect>();
+ }
+
+ public override void WasDealtDamage(Vector2 damage, bool selfDamage)
+ {
+ if (!selfDamage || allowSelfDamage)
+ {
+ damageDealt += damage.magnitude;
+ if (damageDealt > damageNeeded && Time.time > time + cd)
+ {
+ time = Time.time;
+ damageDealt = 0f;
+ spawn.DoEffect(damage);
+ }
+ }
+ }
+}