diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/SpawnObjectOnDealtDamage.cs |
+ init
Diffstat (limited to 'GameCode/SpawnObjectOnDealtDamage.cs')
-rw-r--r-- | GameCode/SpawnObjectOnDealtDamage.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/SpawnObjectOnDealtDamage.cs b/GameCode/SpawnObjectOnDealtDamage.cs new file mode 100644 index 0000000..0c4d8cf --- /dev/null +++ b/GameCode/SpawnObjectOnDealtDamage.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +public class SpawnObjectOnDealtDamage : WasDealtDamageEffect +{ + public float damageNeeded = 25f; + + public float cd = 0.2f; + + public bool allowSelfDamage; + + private float time; + + private float damageDealt; + + private SpawnObjectEffect spawn; + + private void Start() + { + spawn = GetComponent<SpawnObjectEffect>(); + } + + public override void WasDealtDamage(Vector2 damage, bool selfDamage) + { + if (!selfDamage || allowSelfDamage) + { + damageDealt += damage.magnitude; + if (damageDealt > damageNeeded && Time.time > time + cd) + { + time = Time.time; + damageDealt = 0f; + spawn.DoEffect(damage); + } + } + } +} |