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-rw-r--r--GameCode/StandStillTrigger.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/GameCode/StandStillTrigger.cs b/GameCode/StandStillTrigger.cs
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index 0000000..b5dc487
--- /dev/null
+++ b/GameCode/StandStillTrigger.cs
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+using UnityEngine;
+
+public class StandStillTrigger : MonoBehaviour
+{
+ public float sinceStandStill;
+
+ private CharacterData data;
+
+ private void Start()
+ {
+ data = base.transform.GetComponentInParent<CharacterData>();
+ }
+
+ private void Update()
+ {
+ if (data.isGrounded && data.input.direction.magnitude < 0.1f)
+ {
+ sinceStandStill += TimeHandler.deltaTime;
+ }
+ else
+ {
+ sinceStandStill = 0f;
+ }
+ }
+}