diff options
Diffstat (limited to 'GameCode/StandStillTrigger.cs')
-rw-r--r-- | GameCode/StandStillTrigger.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/GameCode/StandStillTrigger.cs b/GameCode/StandStillTrigger.cs new file mode 100644 index 0000000..b5dc487 --- /dev/null +++ b/GameCode/StandStillTrigger.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class StandStillTrigger : MonoBehaviour +{ + public float sinceStandStill; + + private CharacterData data; + + private void Start() + { + data = base.transform.GetComponentInParent<CharacterData>(); + } + + private void Update() + { + if (data.isGrounded && data.input.direction.magnitude < 0.1f) + { + sinceStandStill += TimeHandler.deltaTime; + } + else + { + sinceStandStill = 0f; + } + } +} |