diff options
Diffstat (limited to 'GameCode/TextFlicker.cs')
-rw-r--r-- | GameCode/TextFlicker.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/TextFlicker.cs b/GameCode/TextFlicker.cs new file mode 100644 index 0000000..e710a43 --- /dev/null +++ b/GameCode/TextFlicker.cs @@ -0,0 +1,35 @@ +using TMPro; +using UnityEngine; + +public class TextFlicker : MonoBehaviour +{ + public string[] strings; + + public float rate = 0.2f; + + private float counter; + + private int currentID; + + private TextMeshProUGUI text; + + private void Start() + { + text = GetComponent<TextMeshProUGUI>(); + } + + private void Update() + { + counter += Time.deltaTime; + if (counter > rate) + { + counter = 0f; + currentID++; + if (currentID >= strings.Length) + { + currentID = 0; + } + text.text = strings[currentID]; + } + } +} |