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-rw-r--r--GameCode/UnparentOnHit.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/UnparentOnHit.cs b/GameCode/UnparentOnHit.cs
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--- /dev/null
+++ b/GameCode/UnparentOnHit.cs
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+using System.Collections;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class UnparentOnHit : MonoBehaviour
+{
+ public float destroyAfterSeconds = 2f;
+
+ public UnityEvent unparentEvent;
+
+ private bool done;
+
+ private void Start()
+ {
+ ProjectileHit componentInParent = GetComponentInParent<ProjectileHit>();
+ if ((bool)componentInParent)
+ {
+ componentInParent.AddHitAction(Unparent);
+ }
+ }
+
+ public void Unparent()
+ {
+ if (!done)
+ {
+ done = true;
+ base.transform.SetParent(null, worldPositionStays: true);
+ StartCoroutine(DelayDestroy());
+ unparentEvent.Invoke();
+ }
+ }
+
+ private IEnumerator DelayDestroy()
+ {
+ yield return new WaitForSeconds(destroyAfterSeconds);
+ Object.Destroy(base.gameObject);
+ }
+}