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using System.Collections;
using UnityEngine;
using UnityEngine.Events;
public class UnparentOnHit : MonoBehaviour
{
public float destroyAfterSeconds = 2f;
public UnityEvent unparentEvent;
private bool done;
private void Start()
{
ProjectileHit componentInParent = GetComponentInParent<ProjectileHit>();
if ((bool)componentInParent)
{
componentInParent.AddHitAction(Unparent);
}
}
public void Unparent()
{
if (!done)
{
done = true;
base.transform.SetParent(null, worldPositionStays: true);
StartCoroutine(DelayDestroy());
unparentEvent.Invoke();
}
}
private IEnumerator DelayDestroy()
{
yield return new WaitForSeconds(destroyAfterSeconds);
Object.Destroy(base.gameObject);
}
}
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