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using UnityEngine;
public class CameraZoomHandler : MonoBehaviour
{
private Camera[] cameras;
private void Start()
{
cameras = GetComponentsInChildren<Camera>();
}
private void Update()
{
float b = 20f;
if (MapManager.instance.currentMap != null)
{
b = MapManager.instance.currentMap.Map.size;
}
for (int i = 0; i < cameras.Length; i++)
{
cameras[i].orthographicSize = Mathf.Lerp(cameras[i].orthographicSize, b, Time.unscaledDeltaTime * 5f);
}
}
}
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