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using System;
using UnityEngine;
public static class Debug
{
public static void Log(object logMsg)
{
}
public static void Log(string logMsg)
{
}
public static void Log(Exception exeption)
{
}
public static void LogError(string logMsg)
{
}
public static void LogError(string logMsg, object ob)
{
}
public static void LogError(string logMsg, GameObject go)
{
}
public static void LogWarning(string logMsg)
{
}
public static void LogWarning(string logMsg, object ob)
{
}
public static void ClearDeveloperConsole()
{
}
public static void Assert(Transform t, string m)
{
}
public static void DrawLine(Vector3 v1, Vector3 v2, Color c, float t)
{
}
public static void DrawLine(Vector3 v1, Vector3 v2, Color c)
{
}
}
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