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using UnityEngine;
public class ScaleEvent : MonoBehaviour
{
public ScaleEventInstace[] events;
private void Start()
{
ScaleEventInstace scaleEventInstace = null;
float num = 0f;
for (int i = 0; i < events.Length; i++)
{
if (base.transform.localScale.x > events[i].threshold && events[i].threshold > num)
{
num = events[i].threshold;
scaleEventInstace = events[i];
}
}
scaleEventInstace?.scaleEvent.Invoke();
}
}
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