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using UnityEngine;
public class VelocityStretch : MonoBehaviour
{
private Rigidbody2D rig;
public float amount = 1f;
private void Start()
{
rig = GetComponentInParent<Rigidbody2D>();
}
private void Update()
{
base.transform.localScale = Vector3.one + new Vector3(Mathf.Abs(rig.velocity.x), Mathf.Abs(rig.velocity.y), 0f) * amount;
}
}
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