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using UnityEngine;
namespace Photon.Pun.Simple.ContactGroups;
public class ContactGroupAssign : MonoBehaviour, IContactGroupsAssign, IContactGroupMask
{
public ContactGroupMaskSelector contactGroups;
[Tooltip("Will add a ContactGroupAssign to any children that have colliders and no ContactGroupAssign of their own. ")]
[SerializeField]
protected bool applyToChildren = true;
public bool ApplyToChildren => applyToChildren;
public int Mask => contactGroups.Mask;
}
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