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using System;
using Sonigon;
using UnityEngine;
namespace SoundImplementation;
[Serializable]
[CreateAssetMenu(fileName = "_SoundShotModifier", menuName = "Sound Implementation/Sound Shot Modifier", order = 0)]
public class SoundShotModifier : ScriptableObject
{
[Header("Sound Priority")]
public int priority;
[Header("Sound Events")]
public SoundEvent single;
public SoundEvent singleAutoLoop;
public SoundEvent singleAutoTail;
public SoundEvent shotgun;
public SoundEvent shotgunAutoLoop;
public SoundEvent shotgunAutoTail;
}
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