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using System;
using Sonigon;
using UnityEngine;

namespace SoundImplementation;

[Serializable]
[CreateAssetMenu(fileName = "_SoundShotModifier", menuName = "Sound Implementation/Sound Shot Modifier", order = 0)]
public class SoundShotModifier : ScriptableObject
{
	[Header("Sound Priority")]
	public int priority;

	[Header("Sound Events")]
	public SoundEvent single;

	public SoundEvent singleAutoLoop;

	public SoundEvent singleAutoTail;

	public SoundEvent shotgun;

	public SoundEvent shotgunAutoLoop;

	public SoundEvent shotgunAutoTail;
}