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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_CONTACT_SOLVER_H
+#define B2_CONTACT_SOLVER_H
+
+#include "box2d/b2_collision.h"
+#include "box2d/b2_math.h"
+#include "box2d/b2_time_step.h"
+
+class b2Contact;
+class b2Body;
+class b2StackAllocator;
+struct b2ContactPositionConstraint;
+
+struct b2VelocityConstraintPoint
+{
+ b2Vec2 rA;
+ b2Vec2 rB;
+ float normalImpulse;
+ float tangentImpulse;
+ float normalMass;
+ float tangentMass;
+ float velocityBias;
+};
+
+struct b2ContactVelocityConstraint
+{
+ b2VelocityConstraintPoint points[b2_maxManifoldPoints];
+ b2Vec2 normal;
+ b2Mat22 normalMass;
+ b2Mat22 K;
+ int32 indexA;
+ int32 indexB;
+ float invMassA, invMassB;
+ float invIA, invIB;
+ float friction;
+ float restitution;
+ float threshold;
+ float tangentSpeed;
+ int32 pointCount;
+ int32 contactIndex;
+};
+
+struct b2ContactSolverDef
+{
+ b2TimeStep step;
+ b2Contact** contacts;
+ int32 count;
+ b2Position* positions;
+ b2Velocity* velocities;
+ b2StackAllocator* allocator;
+};
+
+class b2ContactSolver
+{
+public:
+ b2ContactSolver(b2ContactSolverDef* def);
+ ~b2ContactSolver();
+
+ void InitializeVelocityConstraints();
+
+ void WarmStart();
+ void SolveVelocityConstraints();
+ void StoreImpulses();
+
+ bool SolvePositionConstraints();
+ bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
+
+ b2TimeStep m_step;
+ b2Position* m_positions;
+ b2Velocity* m_velocities;
+ b2StackAllocator* m_allocator;
+ b2ContactPositionConstraint* m_positionConstraints;
+ b2ContactVelocityConstraint* m_velocityConstraints;
+ b2Contact** m_contacts;
+ int m_count;
+};
+
+#endif
+