diff options
Diffstat (limited to 'Client/ThirdParty/Box2D/src/dynamics/b2_world_callbacks.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/src/dynamics/b2_world_callbacks.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/src/dynamics/b2_world_callbacks.cpp b/Client/ThirdParty/Box2D/src/dynamics/b2_world_callbacks.cpp new file mode 100644 index 0000000..e1583e2 --- /dev/null +++ b/Client/ThirdParty/Box2D/src/dynamics/b2_world_callbacks.cpp @@ -0,0 +1,40 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "box2d/b2_fixture.h" +#include "box2d/b2_world_callbacks.h" + +// Return true if contact calculations should be performed between these two shapes. +// If you implement your own collision filter you may want to build from this implementation. +bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) +{ + const b2Filter& filterA = fixtureA->GetFilterData(); + const b2Filter& filterB = fixtureB->GetFilterData(); + + if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0) + { + return filterA.groupIndex > 0; + } + + bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0; + return collide; +} |