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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+#define TEST_BAD_BODY 0
+
+class Chain : public Test
+{
+public:
+ Chain()
+ {
+ b2Body* ground = NULL;
+ {
+ b2BodyDef bd;
+ ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.6f, 0.125f);
+
+ b2FixtureDef fd;
+ fd.shape = &shape;
+ fd.density = 20.0f;
+ fd.friction = 0.2f;
+
+ b2RevoluteJointDef jd;
+ jd.collideConnected = false;
+
+ const float y = 25.0f;
+ b2Body* prevBody = ground;
+ for (int32 i = 0; i < 30; ++i)
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(0.5f + i, y);
+ b2Body* body = m_world->CreateBody(&bd);
+
+#if TEST_BAD_BODY == 1
+ if (i == 10)
+ {
+ // Test zero density dynamic body
+ fd.density = 0.0f;
+ }
+ else
+ {
+ fd.density = 20.0f;
+ }
+#endif
+
+ body->CreateFixture(&fd);
+
+ b2Vec2 anchor(float(i), y);
+ jd.Initialize(prevBody, body, anchor);
+ m_world->CreateJoint(&jd);
+
+ prevBody = body;
+ }
+ }
+ }
+
+ static Test* Create()
+ {
+ return new Chain;
+ }
+};
+
+static int testIndex = RegisterTest("Joints", "Chain", Chain::Create);