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// MIT License

// Copyright (c) 2019 Erin Catto

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

#include "test.h"

#define TEST_BAD_BODY 0

class Chain : public Test
{
public:
	Chain()
	{
		b2Body* ground = NULL;
		{
			b2BodyDef bd;
			ground = m_world->CreateBody(&bd);

			b2EdgeShape shape;
			shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
			ground->CreateFixture(&shape, 0.0f);
		}

		{
			b2PolygonShape shape;
			shape.SetAsBox(0.6f, 0.125f);

			b2FixtureDef fd;
			fd.shape = &shape;
			fd.density = 20.0f;
			fd.friction = 0.2f;

			b2RevoluteJointDef jd;
			jd.collideConnected = false;

			const float y = 25.0f;
			b2Body* prevBody = ground;
			for (int32 i = 0; i < 30; ++i)
			{
				b2BodyDef bd;
				bd.type = b2_dynamicBody;
				bd.position.Set(0.5f + i, y);
				b2Body* body = m_world->CreateBody(&bd);

#if TEST_BAD_BODY == 1
				if (i == 10)
				{
					// Test zero density dynamic body
					fd.density = 0.0f;
				}
				else
				{
					fd.density = 20.0f;
				}
#endif

				body->CreateFixture(&fd);

				b2Vec2 anchor(float(i), y);
				jd.Initialize(prevBody, body, anchor);
				m_world->CreateJoint(&jd);

				prevBody = body;
			}
		}
	}

	static Test* Create()
	{
		return new Chain;
	}
};

static int testIndex = RegisterTest("Joints", "Chain", Chain::Create);