diff options
author | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
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committer | chai <215380520@qq.com> | 2023-11-26 23:52:30 +0800 |
commit | 626381f061cde0c78564f6336e3131835cf20a5b (patch) | |
tree | d9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/MonsterManualEntry.cs | |
parent | 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff) |
* move
Diffstat (limited to 'Assembly_CSharp/MonsterManualEntry.cs')
-rw-r--r-- | Assembly_CSharp/MonsterManualEntry.cs | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/Assembly_CSharp/MonsterManualEntry.cs b/Assembly_CSharp/MonsterManualEntry.cs deleted file mode 100644 index 6c5156c..0000000 --- a/Assembly_CSharp/MonsterManualEntry.cs +++ /dev/null @@ -1,63 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -public class MonsterManualEntry : MonoBehaviour -{ - [SerializeField] - private int level; - - [SerializeField] - private Enemy prefab; - - [SerializeField] - private Text titleText; - - [SerializeField] - private Text descriptionText; - - [SerializeField] - private Image img; - - [SerializeField] - private Sprite unknownSprite; - - private void Start() - { - int b = 0; - b = Mathf.Max(PlayerPrefs.GetInt("Record1", 0), b); - b = Mathf.Max(PlayerPrefs.GetInt("Record2", 0), b); - b = Mathf.Max(PlayerPrefs.GetInt("Record3", 0), b); - if (b + 1 < prefab.level) - { - titleText.text = "???"; - descriptionText.text = "???"; - img.sprite = unknownSprite; - return; - } - string text = descriptionText.text; - string text2 = ""; - text2 = text2 + "Speed: " + prefab.baseSpeed; - text2 = text2 + "| Health: " + prefab.baseHealth; - if (prefab.baseArmor > 0) - { - text2 = text2 + "| Armor: " + prefab.baseArmor; - } - if (prefab.baseShield > 0) - { - text2 = text2 + "| Shield: " + prefab.baseShield; - } - if (prefab.healthRegen > 0) - { - text2 = text2 + "| Heal: " + prefab.healthRegen + "/sec"; - } - if (prefab.armorRegen > 0) - { - text2 = text2 + "| Armor repair: " + prefab.armorRegen + "/sec"; - } - if (prefab.shieldRegen > 0) - { - text2 = text2 + "| Shield regen: " + prefab.shieldRegen + "/sec"; - } - descriptionText.text = text2 + "\n" + text; - } -} |