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-rw-r--r--Assembly_CSharp/MonsterManualEntry.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/Assembly_CSharp/MonsterManualEntry.cs b/Assembly_CSharp/MonsterManualEntry.cs
deleted file mode 100644
index 6c5156c..0000000
--- a/Assembly_CSharp/MonsterManualEntry.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-public class MonsterManualEntry : MonoBehaviour
-{
- [SerializeField]
- private int level;
-
- [SerializeField]
- private Enemy prefab;
-
- [SerializeField]
- private Text titleText;
-
- [SerializeField]
- private Text descriptionText;
-
- [SerializeField]
- private Image img;
-
- [SerializeField]
- private Sprite unknownSprite;
-
- private void Start()
- {
- int b = 0;
- b = Mathf.Max(PlayerPrefs.GetInt("Record1", 0), b);
- b = Mathf.Max(PlayerPrefs.GetInt("Record2", 0), b);
- b = Mathf.Max(PlayerPrefs.GetInt("Record3", 0), b);
- if (b + 1 < prefab.level)
- {
- titleText.text = "???";
- descriptionText.text = "???";
- img.sprite = unknownSprite;
- return;
- }
- string text = descriptionText.text;
- string text2 = "";
- text2 = text2 + "Speed: " + prefab.baseSpeed;
- text2 = text2 + "| Health: " + prefab.baseHealth;
- if (prefab.baseArmor > 0)
- {
- text2 = text2 + "| Armor: " + prefab.baseArmor;
- }
- if (prefab.baseShield > 0)
- {
- text2 = text2 + "| Shield: " + prefab.baseShield;
- }
- if (prefab.healthRegen > 0)
- {
- text2 = text2 + "| Heal: " + prefab.healthRegen + "/sec";
- }
- if (prefab.armorRegen > 0)
- {
- text2 = text2 + "| Armor repair: " + prefab.armorRegen + "/sec";
- }
- if (prefab.shieldRegen > 0)
- {
- text2 = text2 + "| Shield regen: " + prefab.shieldRegen + "/sec";
- }
- descriptionText.text = text2 + "\n" + text;
- }
-}