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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/UICameraController.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/UICameraController.cs')
-rw-r--r--Assembly_CSharp/UICameraController.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/Assembly_CSharp/UICameraController.cs b/Assembly_CSharp/UICameraController.cs
deleted file mode 100644
index c309492..0000000
--- a/Assembly_CSharp/UICameraController.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using UnityEngine;
-
-public class UICameraController : MonoBehaviour
-{
- [SerializeField]
- private float cameraSpeed = 10f;
-
- [SerializeField]
- private float cameraZoom = 1f;
-
- private Vector3 oldPos;
-
- private void Start()
- {
- }
-
- private void Update()
- {
- UpdateMovement();
- UpdateZoom();
- }
-
- public void ResetPosition()
- {
- base.transform.localPosition = Vector3.zero;
- cameraZoom = 1f;
- base.transform.localScale = Vector3.one * cameraZoom;
- }
-
- private Vector3 ViewPointToPixels(Vector3 view)
- {
- return new Vector3(view.x * (float)Camera.main.scaledPixelWidth, view.y * (float)Camera.main.scaledPixelHeight, 0f);
- }
-
- private void UpdateMovement()
- {
- if (Input.GetMouseButtonDown(1))
- {
- oldPos = ViewPointToPixels(Camera.main.ScreenToViewportPoint(Input.mousePosition));
- }
- if (Input.GetMouseButton(1))
- {
- Vector3 vector = ViewPointToPixels(Camera.main.ScreenToViewportPoint(Input.mousePosition));
- Vector3 translation = vector - oldPos;
- translation.z = 0f;
- base.transform.Translate(translation);
- oldPos = vector;
- }
- else
- {
- Vector3 vector2 = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0f);
- if (vector2.sqrMagnitude > 0.1f)
- {
- base.transform.Translate(-vector2.normalized * Time.deltaTime * cameraSpeed * (6f / (5f + cameraZoom)));
- }
- }
- }
-
- private void UpdateZoom()
- {
- float num = cameraZoom;
- cameraZoom = Mathf.Clamp(cameraZoom + Input.mouseScrollDelta.y / 10f, 0.5f, 2f);
- base.transform.localScale = Vector3.one * cameraZoom;
- base.transform.localPosition *= cameraZoom / num;
- base.transform.localPosition += new Vector3(0f, 0.5f * (float)Camera.main.scaledPixelHeight * (cameraZoom - num), 0f);
- }
-}