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-rw-r--r--Assembly_CSharp/Building/Mine.cs81
1 files changed, 0 insertions, 81 deletions
diff --git a/Assembly_CSharp/Building/Mine.cs b/Assembly_CSharp/Building/Mine.cs
deleted file mode 100644
index 55d7b6f..0000000
--- a/Assembly_CSharp/Building/Mine.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using UnityEngine;
-
-public class Mine : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private int goldBackOnDemolish;
-
- [SerializeField]
- private LayerMask layermask;
-
- [SerializeField]
- private GameObject UIObject;
-
- private bool gathering;
-
- private void Start()
- {
- SpawnManager.instance.mines.Add(this);
- DetectIron();
- }
-
- public void SetStats()
- {
- }
-
- public void Repair()
- {
- if (gathering && Random.Range(0f, 1f) < 0.1f)
- {
- GameManager.instance.RepairTower(10);
- }
- }
-
- private void SetBonus(int value)
- {
- GameManager.instance.IncreaseTowerHealth(value);
- }
-
- public void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- component.SetDemolishable(base.gameObject, goldBackOnDemolish);
- if (gathering)
- {
- component.SetDiscriptionText("Currently mining. Tower maximum health increased by 1 and a 10% chance to repair damage.");
- }
- }
-
- private void DetectIron()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<IronVein>() == null)
- {
- return false;
- }
- if ((double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- gathering = true;
- SetBonus(1);
- return true;
- }
-
- public void Demolish()
- {
- SpawnManager.instance.mines.Remove(this);
- if (gathering)
- {
- SetBonus(-1);
- }
- }
-}