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-rw-r--r--Assembly_CSharp/Building/Grave.cs3
-rw-r--r--Assembly_CSharp/Building/HauntedHouse.cs111
-rw-r--r--Assembly_CSharp/Building/House.cs49
-rw-r--r--Assembly_CSharp/Building/IronVein.cs3
-rw-r--r--Assembly_CSharp/Building/Landmine.cs67
-rw-r--r--Assembly_CSharp/Building/ManaBank.cs68
-rw-r--r--Assembly_CSharp/Building/ManaCrystal.cs3
-rw-r--r--Assembly_CSharp/Building/ManaSiphon.cs92
-rw-r--r--Assembly_CSharp/Building/Mine.cs81
-rw-r--r--Assembly_CSharp/Building/Shrine.cs11
-rw-r--r--Assembly_CSharp/Building/TreasureChest.cs26
-rw-r--r--Assembly_CSharp/Building/University.cs150
12 files changed, 0 insertions, 664 deletions
diff --git a/Assembly_CSharp/Building/Grave.cs b/Assembly_CSharp/Building/Grave.cs
deleted file mode 100644
index 45abddc..0000000
--- a/Assembly_CSharp/Building/Grave.cs
+++ /dev/null
@@ -1,3 +0,0 @@
-public class Grave : SpawnableObject
-{
-}
diff --git a/Assembly_CSharp/Building/HauntedHouse.cs b/Assembly_CSharp/Building/HauntedHouse.cs
deleted file mode 100644
index 9a23eda..0000000
--- a/Assembly_CSharp/Building/HauntedHouse.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-using UnityEngine;
-
-public class HauntedHouse : IncomeGenerator, IBuildable
-{
- [SerializeField]
- private LayerMask graveLayerMask;
-
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private int goldBackOnDemolish;
-
- private bool isGathering;
-
- private int graveCount;
-
- private int manaUsed;
-
- private float timer;
-
- private SimpleUI myUI;
-
- protected override void Start()
- {
- base.Start();
- DetectGraves();
- }
-
- private void Update()
- {
- if (myUI != null && isGathering)
- {
- string text = "Mana used: " + manaUsed;
- text = text + "\nNearby graves: x" + graveCount;
- text = text + "\nTax efficiency: x" + GameManager.instance.hauntedHouseEfficiency;
- text = text + "\nDeath tax due: " + Mathf.Max((int)Mathf.Sqrt(manaUsed * GameManager.instance.hauntedHouseEfficiency * graveCount), 1) + "g";
- text = text + "\nNet tax collected: " + base.netGold + "g.";
- myUI.SetDiscriptionText(text);
- }
- if (!isGathering || !SpawnManager.instance.combat)
- {
- return;
- }
- if (timer <= 0f)
- {
- if (ResourceManager.instance.CheckMana(1))
- {
- ResourceManager.instance.SpendMana(1);
- manaUsed++;
- timer = 1f;
- }
- }
- else
- {
- timer -= Time.deltaTime;
- }
- }
-
- public override void GenerateIncome()
- {
- incomePerRound = Mathf.Max((int)Mathf.Sqrt(manaUsed * GameManager.instance.hauntedHouseEfficiency * graveCount), 1);
- base.GenerateIncome();
- manaUsed = 0;
- incomePerRound = 1;
- }
-
- public void SetStats()
- {
- }
-
- private void DetectGraves()
- {
- if (Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore))
- {
- CheckGrave(hitInfo);
- }
- if (Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore))
- {
- CheckGrave(hitInfo);
- }
- if (Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore))
- {
- CheckGrave(hitInfo);
- }
- if (Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore))
- {
- CheckGrave(hitInfo);
- }
- }
-
- private void CheckGrave(RaycastHit hit)
- {
- if (hit.collider.GetComponent<Grave>() != null && (double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) <= 0.001)
- {
- graveCount++;
- isGathering = true;
- }
- }
-
- public void SpawnUI()
- {
- myUI = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- myUI.SetDemolishable(base.gameObject, goldBackOnDemolish);
- }
-
- public void Demolish()
- {
- RemoveIncomeGeneration();
- }
-}
diff --git a/Assembly_CSharp/Building/House.cs b/Assembly_CSharp/Building/House.cs
deleted file mode 100644
index 16bb26d..0000000
--- a/Assembly_CSharp/Building/House.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class House : SpawnableObject
-{
- private List<Tower> defenders = new List<Tower>();
-
- [SerializeField]
- private IncomeGenerator myIncomeGenerator;
-
- protected override void Start()
- {
- base.Start();
- SpawnManager.instance.houses.Add(this);
- }
-
- public void AddDefender(Tower t)
- {
- if (!defenders.Contains(t))
- {
- defenders.Add(t);
- }
- CheckTowers();
- }
-
- public void CheckTowers()
- {
- for (int num = defenders.Count - 1; num > -1; num--)
- {
- if (defenders[num] == null)
- {
- defenders.RemoveAt(num);
- }
- }
- myIncomeGenerator.incomeTimesLevel = defenders.Count;
- }
-
- public override void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- if (defenders.Count > 0)
- {
- string text = "This house is protected by " + defenders.Count + " towers.";
- text = text + "\nIts next gift will be " + (SpawnManager.instance.level + 1) * defenders.Count + "g.";
- text = text + "\nNet gold gifted: " + myIncomeGenerator.netGold + "g.";
- component.SetDiscriptionText(text);
- }
- }
-}
diff --git a/Assembly_CSharp/Building/IronVein.cs b/Assembly_CSharp/Building/IronVein.cs
deleted file mode 100644
index 06af952..0000000
--- a/Assembly_CSharp/Building/IronVein.cs
+++ /dev/null
@@ -1,3 +0,0 @@
-public class IronVein : SpawnableObject
-{
-}
diff --git a/Assembly_CSharp/Building/Landmine.cs b/Assembly_CSharp/Building/Landmine.cs
deleted file mode 100644
index 5422016..0000000
--- a/Assembly_CSharp/Building/Landmine.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class Landmine : Projectile
-{
- public float blastRadius = 0.5f;
-
- private bool armed;
-
- [SerializeField]
- private GameObject explosion;
-
- protected override void Start()
- {
- base.Start();
- SpawnManager.instance.destroyOnNewLevel.Add(base.gameObject);
- }
-
- public void SetEndPosition(Vector3 endPos)
- {
- StartCoroutine(ThrowMine(endPos));
- }
-
- protected override void FixedUpdate()
- {
- }
-
- private void OnTriggerEnter(Collider other)
- {
- if (armed && other.gameObject.layer == LayerMask.NameToLayer("Enemy"))
- {
- Explode();
- }
- }
-
- private void Explode()
- {
- Collider[] array = Physics.OverlapSphere(base.transform.position, blastRadius, layermask, QueryTriggerInteraction.Collide);
- for (int i = 0; i < array.Length; i++)
- {
- IDamageable component = array[i].GetComponent<IDamageable>();
- if (component != null)
- {
- DealDamage(component);
- }
- }
- Object.Instantiate(explosion, base.transform.position, Quaternion.identity).transform.localScale = Vector3.one * 0.5f;
- SpawnManager.instance.destroyOnNewLevel.Remove(base.gameObject);
- Object.Destroy(base.gameObject);
- }
-
- private IEnumerator ThrowMine(Vector3 endPos)
- {
- Vector3 direction = endPos - base.transform.position;
- float throwTime = 1f;
- base.transform.localScale = Vector3.zero;
- for (float i = 0f; i < 1f; i += Time.deltaTime / throwTime)
- {
- base.transform.localScale = Vector3.one * i;
- base.transform.Translate(direction * Time.deltaTime / throwTime);
- yield return null;
- }
- base.transform.localScale = Vector3.one;
- base.transform.position = endPos;
- armed = true;
- }
-}
diff --git a/Assembly_CSharp/Building/ManaBank.cs b/Assembly_CSharp/Building/ManaBank.cs
deleted file mode 100644
index b82d36e..0000000
--- a/Assembly_CSharp/Building/ManaBank.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using UnityEngine;
-
-public class ManaBank : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private int gatherRatePerSec;
-
- [SerializeField]
- private int maxManaIncrease;
-
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private int goldBackOnDemolish;
-
- private float timer = 1f;
-
- private void Start()
- {
- maxManaIncrease += ResourceManager.instance.manaBankBonusMana;
- ResourceManager.instance.UpdateManaGatherRate(gatherRatePerSec);
- ResourceManager.instance.AddMaxMana(maxManaIncrease);
- ResourceManager.instance.manaBanks.Add(this);
- }
-
- private void Update()
- {
- if (timer <= 0f)
- {
- Gather();
- timer = 1f;
- }
- else if (SpawnManager.instance.combat)
- {
- timer -= Time.deltaTime;
- }
- }
-
- public void SetStats()
- {
- }
-
- public void UpgradeMaxMana(int addition)
- {
- ResourceManager.instance.AddMaxMana(addition);
- maxManaIncrease += addition;
- }
-
- public void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- component.SetDemolishable(base.gameObject, goldBackOnDemolish);
- component.SetDiscriptionText("This bank currently stores " + maxManaIncrease + " mana. It is generating " + ((float)Mathf.FloorToInt(10f * ResourceManager.instance.manaMaxRegenPercent * (float)maxManaIncrease) / 10f + 1f) + " mana/s through sorcery and clever investing.");
- }
-
- public void Demolish()
- {
- ResourceManager.instance.UpdateManaGatherRate(-gatherRatePerSec);
- ResourceManager.instance.AddMaxMana(-maxManaIncrease);
- ResourceManager.instance.manaBanks.Remove(this);
- }
-
- private void Gather()
- {
- ResourceManager.instance.AddMana(gatherRatePerSec);
- }
-}
diff --git a/Assembly_CSharp/Building/ManaCrystal.cs b/Assembly_CSharp/Building/ManaCrystal.cs
deleted file mode 100644
index 4b84e56..0000000
--- a/Assembly_CSharp/Building/ManaCrystal.cs
+++ /dev/null
@@ -1,3 +0,0 @@
-public class ManaCrystal : SpawnableObject
-{
-}
diff --git a/Assembly_CSharp/Building/ManaSiphon.cs b/Assembly_CSharp/Building/ManaSiphon.cs
deleted file mode 100644
index 89e578e..0000000
--- a/Assembly_CSharp/Building/ManaSiphon.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using UnityEngine;
-
-public class ManaSiphon : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private int gatherRatePerSec;
-
- [SerializeField]
- private LayerMask layermask;
-
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private int goldBackOnDemolish;
-
- private bool gathering;
-
- private float timer = 1f;
-
- private void Start()
- {
- DetectMana();
- if (gathering)
- {
- ResourceManager.instance.UpdateManaGatherRate(gatherRatePerSec);
- }
- }
-
- private void Update()
- {
- if (timer <= 0f)
- {
- Gather();
- timer = 1f;
- }
- else if (gathering && SpawnManager.instance.combat)
- {
- timer -= Time.deltaTime;
- }
- }
-
- public void SetStats()
- {
- }
-
- public void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- component.SetDemolishable(base.gameObject, goldBackOnDemolish);
- if (gathering)
- {
- component.SetDiscriptionText("Currently gathering 1 mana/sec.");
- }
- }
-
- public void Demolish()
- {
- if (gathering)
- {
- ResourceManager.instance.UpdateManaGatherRate(-gatherRatePerSec);
- }
- }
-
- private void Gather()
- {
- ResourceManager.instance.AddMana(gatherRatePerSec);
- }
-
- private void DetectMana()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<ManaCrystal>() == null)
- {
- return false;
- }
- if ((double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- gathering = true;
- return true;
- }
-}
diff --git a/Assembly_CSharp/Building/Mine.cs b/Assembly_CSharp/Building/Mine.cs
deleted file mode 100644
index 55d7b6f..0000000
--- a/Assembly_CSharp/Building/Mine.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using UnityEngine;
-
-public class Mine : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private int goldBackOnDemolish;
-
- [SerializeField]
- private LayerMask layermask;
-
- [SerializeField]
- private GameObject UIObject;
-
- private bool gathering;
-
- private void Start()
- {
- SpawnManager.instance.mines.Add(this);
- DetectIron();
- }
-
- public void SetStats()
- {
- }
-
- public void Repair()
- {
- if (gathering && Random.Range(0f, 1f) < 0.1f)
- {
- GameManager.instance.RepairTower(10);
- }
- }
-
- private void SetBonus(int value)
- {
- GameManager.instance.IncreaseTowerHealth(value);
- }
-
- public void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- component.SetDemolishable(base.gameObject, goldBackOnDemolish);
- if (gathering)
- {
- component.SetDiscriptionText("Currently mining. Tower maximum health increased by 1 and a 10% chance to repair damage.");
- }
- }
-
- private void DetectIron()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<IronVein>() == null)
- {
- return false;
- }
- if ((double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- gathering = true;
- SetBonus(1);
- return true;
- }
-
- public void Demolish()
- {
- SpawnManager.instance.mines.Remove(this);
- if (gathering)
- {
- SetBonus(-1);
- }
- }
-}
diff --git a/Assembly_CSharp/Building/Shrine.cs b/Assembly_CSharp/Building/Shrine.cs
deleted file mode 100644
index bbdfd2d..0000000
--- a/Assembly_CSharp/Building/Shrine.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-public class Shrine : SpawnableObject
-{
- protected override void Start()
- {
- base.Start();
- if (spawned)
- {
- AchievementManager.instance.shrineSpawned = true;
- }
- }
-}
diff --git a/Assembly_CSharp/Building/TreasureChest.cs b/Assembly_CSharp/Building/TreasureChest.cs
deleted file mode 100644
index cf18502..0000000
--- a/Assembly_CSharp/Building/TreasureChest.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class TreasureChest : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private GameObject uiObject;
-
- public int numberOfDrops = 1;
-
- private void Start()
- {
- }
-
- public void SpawnUI()
- {
- Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent<TreasureUI>().myChest = base.gameObject;
- }
-
- public void Demolish()
- {
- }
-
- public void SetStats()
- {
- }
-}
diff --git a/Assembly_CSharp/Building/University.cs b/Assembly_CSharp/Building/University.cs
deleted file mode 100644
index 5115f50..0000000
--- a/Assembly_CSharp/Building/University.cs
+++ /dev/null
@@ -1,150 +0,0 @@
-using UnityEngine;
-
-public class University : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private GameObject mainUIObject;
-
- public int goldBackOnDemolish;
-
- [SerializeField]
- private LayerMask layermask;
-
- private bool active;
-
- public int healthPercent { get; private set; }
-
- public int armorPercent { get; private set; }
-
- public int shieldPercent { get; private set; }
-
- public int healthGained { get; private set; }
-
- public int armorGained { get; private set; }
-
- public int shieldGained { get; private set; }
-
- private void Start()
- {
- SpawnManager.instance.universities.Add(this);
- DetectShrines();
- }
-
- public void SetStats()
- {
- }
-
- public void Research()
- {
- if (active)
- {
- if (Random.Range(0f, 100f) <= (float)(healthPercent + GameManager.instance.universityBonus))
- {
- healthGained++;
- TowerManager.instance.AddBonusHealthDamage(TowerType.Global, 1);
- UniBonusUI.instance.UniBonus(1, 0, 0);
- DamageNumber component = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component.SetText("New Discoveries!", "Grey", 1f);
- component.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- if (Random.Range(0f, 100f) <= (float)(armorPercent + GameManager.instance.universityBonus))
- {
- armorGained++;
- UniBonusUI.instance.UniBonus(0, 1, 0);
- TowerManager.instance.AddBonusArmorDamage(TowerType.Global, 1);
- DamageNumber component2 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component2.SetText("New Discoveries!", "Grey", 1f);
- component2.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- if (Random.Range(0f, 100f) <= (float)(shieldPercent + GameManager.instance.universityBonus))
- {
- shieldGained++;
- UniBonusUI.instance.UniBonus(0, 0, 1);
- TowerManager.instance.AddBonusShieldDamage(TowerType.Global, 1);
- DamageNumber component3 = ObjectPool.instance.SpawnObject(ObjectPool.ObjectType.DamageNumber, base.transform.position, Quaternion.identity).GetComponent<DamageNumber>();
- component3.SetText("New Discoveries!", "Grey", 1f);
- component3.SetHoldTime(2f);
- AchievementManager.instance.NewDiscoveriesAchievement();
- }
- }
- }
-
- public void FundHealthStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- healthPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void FundArmorStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- armorPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void FundShieldStudies()
- {
- int num = (healthPercent + armorPercent + shieldPercent + 1) * 20;
- if (ResourceManager.instance.CheckMoney(num))
- {
- shieldPercent++;
- ResourceManager.instance.Spend(num);
- AchievementManager.instance.FundResearchAchievement(num);
- }
- }
-
- public void SpawnUI()
- {
- if (!active)
- {
- Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>().SetDemolishable(base.gameObject, goldBackOnDemolish);
- }
- else
- {
- Object.Instantiate(mainUIObject, base.transform.position, Quaternion.identity).GetComponent<UniversityUI>().SetStats(this);
- }
- }
-
- public void Demolish()
- {
- SpawnManager.instance.universities.Remove(this);
- }
-
- private void DetectShrines()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<Shrine>() == null)
- {
- return false;
- }
- if ((double)(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- active = true;
- SetStats();
- return true;
- }
-}