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-rw-r--r--Assembly_CSharp/TileSpawnLocation.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Assembly_CSharp/TileSpawnLocation.cs b/Assembly_CSharp/TileSpawnLocation.cs
deleted file mode 100644
index e1575b1..0000000
--- a/Assembly_CSharp/TileSpawnLocation.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-
-public class TileSpawnLocation : MonoBehaviour
-{
- public int eulerAngle;
-
- public int posX;
-
- public int posY;
-
- private void Start()
- {
- SpawnManager.instance.tileSpawnUis.Add(base.gameObject);
- if (SpawnManager.instance.combat)
- {
- base.gameObject.SetActive(value: false);
- }
- }
-
- public void SpawnTile()
- {
- TileManager.instance.SpawnNewTile(posX, posY, eulerAngle);
- SpawnManager.instance.tileSpawnUis.Remove(base.gameObject);
- SpawnManager.instance.StartNextWave();
- Object.Destroy(base.gameObject);
- }
-}