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-rw-r--r--GameCode/DevelopmentManager.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/GameCode/DevelopmentManager.cs b/GameCode/DevelopmentManager.cs
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+++ b/GameCode/DevelopmentManager.cs
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+using UnityEngine;
+
+public class DevelopmentManager : MonoBehaviour
+{
+ [SerializeField]
+ private GameObject[] startingDevelopments;
+
+ private float developmentPercent;
+
+ private void Start()
+ {
+ developmentPercent = PlayerPrefs.GetInt("UnlockedCardCount", 0) + PlayerPrefs.GetInt("Development", 0);
+ developmentPercent *= 0.4f;
+ GameObject[] array = startingDevelopments;
+ foreach (GameObject obj in array)
+ {
+ if (Random.Range(0f, 100f) > developmentPercent)
+ {
+ Object.Destroy(obj);
+ }
+ }
+ }
+}