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using UnityEngine;
public class DevelopmentManager : MonoBehaviour
{
[SerializeField]
private GameObject[] startingDevelopments;
private float developmentPercent;
private void Start()
{
developmentPercent = PlayerPrefs.GetInt("UnlockedCardCount", 0) + PlayerPrefs.GetInt("Development", 0);
developmentPercent *= 0.4f;
GameObject[] array = startingDevelopments;
foreach (GameObject obj in array)
{
if (Random.Range(0f, 100f) > developmentPercent)
{
Object.Destroy(obj);
}
}
}
}
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