diff options
Diffstat (limited to 'GameCode/TreasureUI.cs')
-rw-r--r-- | GameCode/TreasureUI.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/GameCode/TreasureUI.cs b/GameCode/TreasureUI.cs new file mode 100644 index 0000000..c0e297f --- /dev/null +++ b/GameCode/TreasureUI.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +public class TreasureUI : MonoBehaviour +{ + public GameObject myChest; + + private int cardDraw = 2; + + private void Start() + { + UIManager.instance.SetNewUI(base.gameObject); + cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0); + } + + public void Open() + { + SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position); + for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++) + { + CardManager.instance.DrawCards(cardDraw); + } + Die(); + } + + public void Die() + { + Object.Destroy(myChest); + UIManager.instance.CloseUI(base.gameObject); + } +} |