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authorchai <215380520@qq.com>2024-03-21 10:28:46 +0800
committerchai <215380520@qq.com>2024-03-21 10:28:46 +0800
commit3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch)
treec1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/TreasureUI.cs
parent9ee2cfa385ed77c39003f524f5f03079124fc476 (diff)
*misc
Diffstat (limited to 'GameCode/TreasureUI.cs')
-rw-r--r--GameCode/TreasureUI.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/GameCode/TreasureUI.cs b/GameCode/TreasureUI.cs
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+++ b/GameCode/TreasureUI.cs
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+using UnityEngine;
+
+public class TreasureUI : MonoBehaviour
+{
+ public GameObject myChest;
+
+ private int cardDraw = 2;
+
+ private void Start()
+ {
+ UIManager.instance.SetNewUI(base.gameObject);
+ cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0);
+ }
+
+ public void Open()
+ {
+ SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position);
+ for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++)
+ {
+ CardManager.instance.DrawCards(cardDraw);
+ }
+ Die();
+ }
+
+ public void Die()
+ {
+ Object.Destroy(myChest);
+ UIManager.instance.CloseUI(base.gameObject);
+ }
+}