diff options
author | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-21 10:28:46 +0800 |
commit | 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 (patch) | |
tree | c1f4683fb021522b459408ab1ad61c40be77ee47 /GameCode/TreasureUI.cs | |
parent | 9ee2cfa385ed77c39003f524f5f03079124fc476 (diff) |
*misc
Diffstat (limited to 'GameCode/TreasureUI.cs')
-rw-r--r-- | GameCode/TreasureUI.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/GameCode/TreasureUI.cs b/GameCode/TreasureUI.cs new file mode 100644 index 0000000..c0e297f --- /dev/null +++ b/GameCode/TreasureUI.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +public class TreasureUI : MonoBehaviour +{ + public GameObject myChest; + + private int cardDraw = 2; + + private void Start() + { + UIManager.instance.SetNewUI(base.gameObject); + cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0); + } + + public void Open() + { + SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position); + for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++) + { + CardManager.instance.DrawCards(cardDraw); + } + Die(); + } + + public void Die() + { + Object.Destroy(myChest); + UIManager.instance.CloseUI(base.gameObject); + } +} |