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path: root/Assembly_Firstpass/Steamworks/AccountID_t.cs
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using System;

namespace Steamworks;

[Serializable]
public struct AccountID_t : IEquatable<AccountID_t>, IComparable<AccountID_t>
{
	public uint m_AccountID;

	public AccountID_t(uint value)
	{
		m_AccountID = value;
	}

	public override string ToString()
	{
		return m_AccountID.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is AccountID_t)
		{
			return this == (AccountID_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_AccountID.GetHashCode();
	}

	public static bool operator ==(AccountID_t x, AccountID_t y)
	{
		return x.m_AccountID == y.m_AccountID;
	}

	public static bool operator !=(AccountID_t x, AccountID_t y)
	{
		return !(x == y);
	}

	public static explicit operator AccountID_t(uint value)
	{
		return new AccountID_t(value);
	}

	public static explicit operator uint(AccountID_t that)
	{
		return that.m_AccountID;
	}

	public bool Equals(AccountID_t other)
	{
		return m_AccountID == other.m_AccountID;
	}

	public int CompareTo(AccountID_t other)
	{
		return m_AccountID.CompareTo(other.m_AccountID);
	}
}