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using System;
namespace Steamworks;
[Serializable]
public struct AccountID_t : IEquatable<AccountID_t>, IComparable<AccountID_t>
{
public uint m_AccountID;
public AccountID_t(uint value)
{
m_AccountID = value;
}
public override string ToString()
{
return m_AccountID.ToString();
}
public override bool Equals(object other)
{
if (other is AccountID_t)
{
return this == (AccountID_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_AccountID.GetHashCode();
}
public static bool operator ==(AccountID_t x, AccountID_t y)
{
return x.m_AccountID == y.m_AccountID;
}
public static bool operator !=(AccountID_t x, AccountID_t y)
{
return !(x == y);
}
public static explicit operator AccountID_t(uint value)
{
return new AccountID_t(value);
}
public static explicit operator uint(AccountID_t that)
{
return that.m_AccountID;
}
public bool Equals(AccountID_t other)
{
return m_AccountID == other.m_AccountID;
}
public int CompareTo(AccountID_t other)
{
return m_AccountID.CompareTo(other.m_AccountID);
}
}
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